Event Hour Calculation
In
using the schedules, the total hours of an event are applied to a multiplier
based on the number of potential people served by the event. These Event
Hours can be divided up for a team of Game Masters running or facilitating a
single event, so long as all of the GMs are participating in running the Event.
The person listed as the primary GM is responsible for making these
assignments. For C&O participants, this will only be important for internal
accounting.
RPGs
|
NUMBER OF PEOPLE |
MULTIPLIER |
|
1-4 |
.5 |
|
5-10 |
1 |
|
11-20 |
2 |
|
21-30 |
3 |
|
31-50 |
4 |
|
51-100 |
5 |
|
101-200 |
6 |
|
201+ |
7 |
MINIATURES, BOARD GAMES and TRADITIONAL GAMES
|
NUMBER OF PEOPLE |
MULTIPLIER |
|
1-2 |
.5 |
|
3-6 |
1 |
|
7-12 |
1.5 |
|
13-20 |
2 |
|
21-30 |
2.5 |
|
31-50 |
3 |
|
51-100 |
3.5 |
|
101+ |
4 |
MINIATURES TOURNAMENTS* and CCGs
|
NUMBER OF PEOPLE |
MULTIPLIER |
|
1-4 |
.5 |
|
5-8 |
1 |
|
9-16 |
1.5 |
|
17-32 |
2 |
|
33-64 |
2.5 |
|
65-128 |
3 |
|
129-250 |
3.5 |
|
250+ |
4 |
* -
Mainly collectible minis tournaments, such as HeroClix and Star Wars
Minis.
LARPS
|
NUMBER OF PEOPLE |
MULTIPLIER |
|
1-8 |
1 |
|
9-16 |
2 |
|
17-24 |
3 |
|
25-32 |
4 |
|
33-40 |
5 |
|
41-50 |
6 |
|
51-60 |
7 |
|
61-80 |
8 |
|
81-100 |
9 |
|
101-150 |
10 |
|
151-200 |
12 |
|
201-300 |
14 |
|
301+ |
16 |
Open-Ended and All-Day Events
Another
policy being implemented this year is in regards to events that are not
accurately described as discrete, start-and-end, set number of participant
events. A good example of this is the Origins War Room. Another example would
be an ongoing tournament where people can sit down at any time, pay some
generics, and play a session or three on any given day.
Rather
than try and finagle event hours calculations for these, we will simply treat
these as Administrative Volunteer hours. After all, in cases like this, we are
really talking about people manning an area and administering the overall
experience in that space. The key point will be determining how many people will
be needed over what periods of time for that kind of experience.









